Nvidia's Dynamic Multi Frame Generation: An In-depth Review of New 5x and 6x Modes
Amy HennigRenowned video game writer and director, known for her narrative work on the "Uncharted" series.
Nvidia has unveiled an updated version of its Multi Frame Generation (MFG) technology for owners of RTX 50-series graphics cards. This new iteration features dynamic mode switching and introduces a 6x frame generation option, promising to further boost in-game performance. Following its initial preview at CES, comprehensive testing has been conducted to evaluate its real-world impact across several popular titles.
Detailed Analysis of Dynamic Multi Frame Generation in Gaming
Earlier this month, Nvidia announced a significant upgrade to its Multi Frame Generation (MFG) technology, designed specifically for RTX 50-series graphics card users. This enhancement, which includes dynamic mode switching and a new 6x frame generation option, has been put through its paces in various gaming environments. The core principle of DLSS MFG involves the graphics card rendering two frames and then utilizing AI to interpolate additional frames, which are then displayed in sequence. The latest update allows for dynamic adjustment between 2x, 3x, 4x, and the newly added 6x modes, based on the monitor's refresh rate and the game's performance.
Performance in Cyberpunk 2077
In Cyberpunk 2077, played at 4K with RT Overdrive and DLSS Performance, the baseline frame rate hovered around 60 frames per second (fps) without frame generation. While the Peripheral Component Latency (PCL) was low, the game exhibited noticeable choppiness. Activating the in-game 4x Multi Frame Generation significantly smoothed out gameplay due to the integration of Nvidia Reflex, which improves frame pacing. However, this came at the cost of a higher PCL, leading to a slightly sluggish camera feel. When Dynamic MFG was enabled, the system frequently switched to 5x mode to target a 240 fps refresh rate, and occasionally dropped to 4x. While this boosted frame rates, the input lag became more pronounced, though not game-breaking. Interestingly, a fixed 6x override mode further increased average frame rates but reintroduced the stuttering issues observed without frame generation.
Performance in Dragon Age: The Veilguard
Dragon Age: The Veilguard, tested at 4K Ultra DLSS Performance without frame generation, ran smoothly with an average frame rate of approximately 130 fps. Despite the decent frame rate, the system latency was unexpectedly high. When 2x frame generation was enabled, a notable improvement in PCL was observed. This was attributed to Nvidia Reflex, which optimizes CPU-GPU synchronization, reducing the frame queue. Dynamic MFG maintained the 2x mode throughout testing, consistently delivering frame rates near 240 fps and maintaining low input latency. It was also noted that the new Preset B AI model, intended to enhance UI clarity, showed no discernible improvement in visual fidelity or performance in this title.
Performance in Hogwarts Legacy
Hogwarts Legacy, known for its fluctuating performance at launch, now runs much better, but still experiences frame rate drops, especially during transitions to open-world areas with ray tracing and numerous NPCs. In-game 4x Multi Frame Generation dramatically increased performance but introduced some choppiness in demanding scenes. Dynamic MFG offered a marginal improvement in this regard, with the system primarily operating at 3x or lower. This dynamic adjustment resulted in better PCL figures compared to a fixed 4x mode, as the system could utilize a lower frame generation multiplier when performance allowed, thereby reducing latency.
Performance in The Elder Scrolls 4: Oblivion Remastered
Testing with Oblivion Remastered revealed the limitations of frame generation when faced with underlying game optimization issues. Without Reflex, the system latency was exceptionally high. While frame generation and Reflex improved the PCL and average frame rate, the game's inherent instability and low 1% fps persisted, particularly in areas with complex environments. Neither fixed 4x nor 6x modes offered substantial improvements, and Dynamic MFG, switching between 3x and 4x, failed to overcome the game's inherent 'jankiness.'
Nvidia's latest Dynamic Multi Frame Generation update for RTX 50-series graphics cards demonstrates impressive technical capabilities, dynamically adjusting frame generation modes to optimize gaming performance. While the feature successfully boosts frame rates and smooths gameplay in many scenarios, it’s not a universal panacea for all performance issues. The increase in input latency, though minimal in high-end setups, remains a consideration for competitive gamers. Moreover, its effectiveness is highly dependent on the game's underlying optimization and the graphics card's raw power. Dynamic MFG shines brightest when enhancing already decent performance to exceptional levels, rather than attempting to rescue poorly optimized titles or compensate for less powerful hardware. Ultimately, it offers a valuable, optional tool for gamers seeking a more fluid and responsive experience, especially those with high-refresh-rate monitors and powerful GPUs.

