Crimson Desert: Unlocking and Locating Bounties in Hernand

Sid Meier

Pioneering game designer known for the "Civilization" series and his philosophy on game design.

In the vast realm of Crimson Desert, the pursuit of justice takes on a thrilling form through the system of bounties. Despite the omnipresence of outlaws and bandits plaguing the lands, individual efforts are crucial for upholding order. This guide illuminates the path to becoming an effective bounty hunter in Hernand, detailing everything from unlocking these quests to tracking down and apprehending the most elusive criminals.

Details of Bounty Hunting in Hernand

To embark on your career as a bounty hunter in Crimson Desert, you must first advance to Chapter 2 of the main storyline. Upon reaching this point, wanted posters will begin to appear on various structures throughout the city of Hernand. Interacting with these posters will mark the last known location of the target on your map, initiating your quest. The initial bounty, Jeffrey, serves as a tutorial, guiding you through the capture mechanics and rewarding you with a useful Mask item, along with Hernandian Contribution points, which are vital for city development.

The process of capturing a bounty is straightforward, involving four key steps: locate and engage the target, subdue them with three strikes, restrain them, and then transport them on horseback to the jail in northern Hernand City for your reward.

There are nine specific bounties scattered across the Hernand region, each offering unique rewards and presenting distinct challenges in terms of accessibility. The final bounty, Haldin, only becomes available near the Equinsher Saddlery in Chapter 8. Here's a breakdown of each target:

  • Jeffrey (1 silver, Mask): Wanders west of Hillside Manor during the day.
  • Billy (2 silver): Can be found pickpocketing near Rhett's shop in Hernand during the evening (from 6 p.m. onwards).
  • Bianca (5 silver): Located in a locked section of the Church of Hernand, accessible by heading right inside the church and descending the stairs. She typically appears around 4 p.m.
  • Blix (15 silver): His gang resides in a crevice west of the Goldleaf Guildhouse on Unicorn Cliff. Use a bow to draw his associates away, then defeat them to make Blix flee.
  • Alessio (20 silver): Found with his gang by a broken wagon near the Trembling Gorge, on the northern road into Ironwood. Eliminate his gang to make him run.
  • Warren (25 silver): Situated south of Pororin. Access to Florindale is required to reach his location.
  • Salvatore (12 silver): Located at a bridge on the west side of Sunset Valley settlement, in the southernmost part of Hernand. Beware of the Reed Devil's minions in the area.
  • Simon De Montfort (8 silver): Found at a roadside beehive in the far southwest of Hernand. Reaching him often involves navigating treacherous terrain to bypass blockades. Alternatively, progress to Chapter 4 to unlock the main trail through Scholastone Institute.
  • Haldin (30 silver): Disguised as a Hernand soldier at Vilkom Outpost. First, liberate the outpost from the Wolf Trackers (northwest of Hills of No Return). The bounty notice will then appear on the path between Goldleaf Trading Post and Bloomwood Ranch.

Engaging in bounty hunting not only provides valuable rewards but also deeply immerses players in the lore and challenges of maintaining peace within Crimson Desert. Each successful capture reinforces your standing in Hernand, making these missions an essential part of your adventure.

Bounty hunting in Crimson Desert offers more than just monetary rewards; it provides a tangible sense of purpose and contribution to the game world. The strategic element of tracking and apprehending targets, combined with the exploration of diverse landscapes, enriches the overall gameplay experience. It serves as a compelling reminder that even in a world overrun by chaos, individual actions can lead to significant impacts, fostering a connection between the player and the narrative's underlying themes of justice and order.

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